Xu Lishuang, Work Gestures, 2021. 
Check out Xu Lishuang's Project in LEAP F/W 2024 "Work Time"
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Zheng Que: “Foot Massage” and “Factory Girl” 

“Factory Girl” flips that logic by turning art into a commodity. For example, a Christmas hat is both a cheap product on the assembly line and an artwork redefined by the artist’s labor. This blurring of boundaries makes us question what gives art its “value”—is it its originality, or the social context in which it’s placed?

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To Raise a Question for This Moment: Reading Yokohama Triennale 2024 “Wild Grass: Our Lives”

Modernity is no longer a solution here, and the modernity of colonization is but a bunch of embarrassing, superficial spectacles. While the anger born in oppression burns and advances, it seems to have been embodied in the histories of Asia and armored with alchemists’ gold—no more opposition between the soft and hard, the resolving and clumping, and perhaps some wiser Dao of life may allow all of them to co-exist.

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LEAP F/W 2024 WORK TIME

After spending some quality “Play Time” in the first half of this year, LEAP’s Fall/Winter 2024 issue is clocking in and getting back to “Work Time.” How does the work we do affect our perception of time? How are the various types of labor in the art industry recognized and defined? How much invisible work…

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Reflections of War and the Apocalypse in Games—on Fallout and beyond

In this new world, video games have ascended to a position of immense and all-pervasive cultural influence, a power that sculpts both our memories and imaginations. It then begs the questions: how did video games emerge from the war machines within the global context of the 1960s, and continue to integrate into the depiction of wars and imaginations of the apocalypse within mass culture? How did the anxiety about and revulsion against nuclear disaster from the Cold War era seep into these virtual battlefields? And how have these elements become part of the players’ historical memories, and passed down to the next generations and beyond through the re-mediatization of TV and movie adaptations? Now, more than ever, it is crucial to grapple with these questions.

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The Phantom Pain of Language

Games are also worlds made of language. Through the technical languages of game engines, programming, and more, video games seemingly bring interactive worlds into being from the virtual void. However, no virtual environment is absolutely empty. Instead, they’re laden with their creators’ languages of cultural and aesthetic reference.

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Xiao Longhua: Don’t Tire Yourself Out

This small attic studio is a crossroads of diverse hidden worlds, and it is also a creator’s complete world, where all curiosities and explorations are their corresponding objects. Here, Xiao Longhua is always playing.

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LEAP S/S 2024 Play Time

The summer of 2024 is one of games, marked by the Paris Olympics, and the Olympics in art known as the Venice Biennale. LEAP’s Spring/Summer issue is set in a gaming mood too. The issue focuses on themes related to sports, competition, games, and the myriad rules we set up in order to play these…

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Jolie ZHOU&JIN Qiaoer: 3……2…1

Frequent bodily movements within urban space bring about spatial transformations and make certain objects simultaneously serve as mediums for conveying and obstructing human emotions. When suppressed emotions reach a critical point, detachment and violence begin to manifest in the space.

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Utopia in Progression: On the Social Relevance of the Arts in the 21st Century

In many senses, utopia is not a static, perfect blueprint; it simply cannot be. It is a journey where those around you help you understand that your suffering is not alone, and will not be in vain. They care and respond to your misfortunes, as themselves as individuals, but also as a collective whole. And so do you to them. As your misfortune ceases to be solely your burden but becomes a valuable experience that can bring about collective transformation. And this transformation can be as small as a change in rent contribution in the community[18],  it can as well be as big as a planetary shift.

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New Villages: Sowing the Seed of Utopia

The idealized living world that New Villages once represented dissipated accordingly…Only when introducing the origin of New Villages to new urban residents do people recall that seed of utopia from a distant time and space.

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